<?php

if (!defined('AOWOW_REVISION'))
    die('illegal access');

/*
 * Page
 */

define('E_AOWOW',                           E_ALL & ~(E_DEPRECATED | E_USER_DEPRECATED | E_STRICT));

// TypeIds
define('TYPE_NPC',                          1);
define('TYPE_OBJECT',                       2);
define('TYPE_ITEM',                         3);
define('TYPE_ITEMSET',                      4);
define('TYPE_QUEST',                        5);
define('TYPE_SPELL',                        6);
define('TYPE_ZONE',                         7);
define('TYPE_FACTION',                      8);
define('TYPE_PET',                          9);
define('TYPE_ACHIEVEMENT',                  10);
define('TYPE_TITLE',                        11);
define('TYPE_WORLDEVENT',                   12);
define('TYPE_CLASS',                        13);
define('TYPE_RACE',                         14);
define('TYPE_SKILL',                        15);
define('TYPE_CURRENCY',                     17);
define('TYPE_SOUND',                        19);
define('TYPE_ICON',                         29);
define('TYPE_PROFILE',                      100);
// internal types (not published to js)
define('TYPE_GUILD',                        101);
define('TYPE_ARENA_TEAM',                   102);
define('TYPE_USER',                         500);
define('TYPE_EMOTE',                        501);
define('TYPE_ENCHANTMENT',                  502);
define('TYPE_AREATRIGGER',                  503);

define('CACHE_TYPE_NONE',                   0);             // page will not be cached
define('CACHE_TYPE_PAGE',                   1);
define('CACHE_TYPE_TOOLTIP',                2);
define('CACHE_TYPE_SEARCH',                 3);
define('CACHE_TYPE_XML',                    4);             // only used by items

define('CACHE_MODE_FILECACHE',              0x1);
define('CACHE_MODE_MEMCACHED',              0x2);

define('SEARCH_TYPE_REGULAR',               0x10000000);
define('SEARCH_TYPE_OPEN',                  0x20000000);
define('SEARCH_TYPE_JSON',                  0x40000000);
define('SEARCH_MASK_OPEN',                  0x007DC1FF);    // open search
define('SEARCH_MASK_ALL',                   0x0FFFFFFF);    // normal search

// Databases
define('DB_AOWOW',                          0);
define('DB_WORLD',                          1);
define('DB_AUTH',                           2);
define('DB_CHARACTERS',                     3);

// Account Status
define('ACC_STATUS_OK',                     0);             // nothing special
define('ACC_STATUS_NEW',                    1);             // just created, awaiting confirmation
define('ACC_STATUS_RECOVER_USER',           2);             // currently recovering username
define('ACC_STATUS_RECOVER_PASS',           3);             // currently recovering password

define('ACC_BAN_NONE',                      0x00);          // all clear
define('ACC_BAN_TEMP',                      0x01);
define('ACC_BAN_PERM',                      0x02);
define('ACC_BAN_RATE',                      0x04);          // cannot rate community items (overrides site reputation)
define('ACC_BAN_COMMENT',                   0x08);          // cannot comment and reply
define('ACC_BAN_UPLOAD',                    0x10);          // cannot upload avatar / signature files [originally: ban from data upload]
define('ACC_BAN_SCREENSHOT',                0x20);          // cannot upload screenshots
define('ACC_BAN_VIDEO',                     0x40);          // cannot suggest videos
// define('ACC_BAN_FORUM',                  0x80);          // cannot use forums [not used here]

// Site Reputation/Privileges
define('SITEREP_ACTION_REGISTER',           1);             // Registered account
define('SITEREP_ACTION_DAILYVISIT',         2);             // Daily visit
define('SITEREP_ACTION_COMMENT',            3);             // Posted comment
define('SITEREP_ACTION_UPVOTED',            4);             // Your comment was upvoted
define('SITEREP_ACTION_DOWNVOTED',          5);             // Your comment was downvoted
define('SITEREP_ACTION_UPLOAD',             6);             // Submitted screenshot (suggested video)
                                                            // Cast vote
                                                            // Uploaded data
define('SITEREP_ACTION_GOOD_REPORT',        9);             // Report accepted
define('SITEREP_ACTION_BAD_REPORT',         10);            // Report declined
                                                            // Copper Achievement
                                                            // Silver Achievement
                                                            // Gold Achievement
                                                            // Test 1
                                                            // Test 2
define('SITEREP_ACTION_ARTICLE',            16);            // Guide approved (article approved)
define('SITEREP_ACTION_USER_WARNED',        17);            // Moderator Warning
define('SITEREP_ACTION_USER_SUSPENDED',     18);            // Moderator Suspension

// config flags
define('CON_FLAG_TYPE_INT',                 0x01);          // validate with intVal()
define('CON_FLAG_TYPE_FLOAT',               0x02);          // validate with floatVal()
define('CON_FLAG_TYPE_BOOL',                0x04);          // 0 || 1
define('CON_FLAG_TYPE_STRING',              0x08);          //
define('CON_FLAG_OPT_LIST',                 0x10);          // single option
define('CON_FLAG_BITMASK',                  0x20);          // multiple options
define('CON_FLAG_PHP',                      0x40);          // applied with ini_set() [restrictions apply!]
define('CON_FLAG_PERSISTENT',               0x80);          // can not be deleted

// Auth Result
define('AUTH_OK',                           0);
define('AUTH_WRONGUSER',                    1);
define('AUTH_WRONGPASS',                    2);
define('AUTH_BANNED',                       3);
define('AUTH_IPBANNED',                     4);
define('AUTH_ACC_INACTIVE',                 5);
define('AUTH_INTERNAL_ERR',                 6);

define('AUTH_MODE_SELF',                    0);             // uses ?_accounts
define('AUTH_MODE_REALM',                   1);             // uses given realm-table
define('AUTH_MODE_EXTERNAL',                2);             // uses external script

// Times
define('MINUTE',                            60);
define('HOUR',                              60  * MINUTE);
define('DAY',                               24  * HOUR);
define('WEEK',                              7   * DAY);
define('MONTH',                             30  * DAY);
define('YEAR',                              364 * DAY);

// User Groups
define('U_GROUP_NONE',                      0x0000);
define('U_GROUP_TESTER',                    0x0001);
define('U_GROUP_ADMIN',                     0x0002);
define('U_GROUP_EDITOR',                    0x0004);
define('U_GROUP_MOD',                       0x0008);
define('U_GROUP_BUREAU',                    0x0010);
define('U_GROUP_DEV',                       0x0020);
define('U_GROUP_VIP',                       0x0040);
define('U_GROUP_BLOGGER',                   0x0080);
define('U_GROUP_PREMIUM',                   0x0100);
define('U_GROUP_LOCALIZER',                 0x0200);
define('U_GROUP_SALESAGENT',                0x0400);
define('U_GROUP_SCREENSHOT',                0x0800);
define('U_GROUP_VIDEO',                     0x1000);
define('U_GROUP_APIONLY',                   0x2000);        // not used
define('U_GROUP_PENDING',                   0x4000);        // restricts usage of urls in comments

define('U_GROUP_STAFF',                     (U_GROUP_ADMIN|U_GROUP_EDITOR|U_GROUP_MOD|U_GROUP_BUREAU|U_GROUP_DEV|U_GROUP_BLOGGER|U_GROUP_LOCALIZER|U_GROUP_SALESAGENT));
define('U_GROUP_EMPLOYEE',                  (U_GROUP_ADMIN|U_GROUP_BUREAU|U_GROUP_DEV));
define('U_GROUP_GREEN_TEXT',                (U_GROUP_MOD|U_GROUP_BUREAU|U_GROUP_DEV));
define('U_GROUP_PREMIUMISH',                (U_GROUP_PREMIUM|U_GROUP_EDITOR));
define('U_GROUP_MODERATOR',                 (U_GROUP_ADMIN|U_GROUP_MOD|U_GROUP_BUREAU));
define('U_GROUP_COMMENTS_MODERATOR',        (U_GROUP_MODERATOR|U_GROUP_LOCALIZER));
define('U_GROUP_PREMIUM_PERMISSIONS',       (U_GROUP_PREMIUM|U_GROUP_STAFF|U_GROUP_VIP));

// Locales
define('LOCALE_EN',                         0);
define('LOCALE_FR',                         2);
define('LOCALE_DE',                         3);
define('LOCALE_CN',                         4);
define('LOCALE_ES',                         6);
define('LOCALE_RU',                         8);

// red buttons on the top of the page
define('BUTTON_WOWHEAD',                    0);
define('BUTTON_UPGRADE',                    1);
define('BUTTON_COMPARE',                    2);
define('BUTTON_VIEW3D',                     3);
define('BUTTON_LINKS',                      4);
define('BUTTON_FORUM',                      5);
define('BUTTON_TALENT',                     6);
define('BUTTON_EQUIP',                      7);
define('BUTTON_PLAYLIST',                   8);
define('BUTTON_RESYNC',                     9);

// generic filter handler
define('FILTER_CR_BOOLEAN',                 1);
define('FILTER_CR_FLAG',                    2);
define('FILTER_CR_NUMERIC',                 3);
define('FILTER_CR_STRING',                  4);
define('FILTER_CR_ENUM',                    5);
define('FILTER_CR_STAFFFLAG',               6);
define('FILTER_CR_CALLBACK',                7);
define('FILTER_CR_NYI_PH',                  999);
define('FILTER_V_EQUAL',                    8);
define('FILTER_V_RANGE',                    9);
define('FILTER_V_LIST',                     10);
define('FILTER_V_CALLBACK',                 11);
define('FILTER_V_REGEX',                    12);

define('FILTER_ENUM_ANY',                   -2323);
define('FILTER_ENUM_NONE',                  -2324);

// conditional information in template
define('GLOBALINFO_SELF',                   0x1);           // id, name, icon
define('GLOBALINFO_RELATED',                0x2);           // spells used by pet, classes/races required by spell, ect
define('GLOBALINFO_REWARDS',                0x4);           // items rewarded by achievement/quest, ect
define('GLOBALINFO_EXTRA',                  0x8);           // items / spells .. sends exra tooltip info to template for js-manipulation
define('GLOBALINFO_ANY',                    0xF);

define('ITEMINFO_JSON',                     0x01);
define('ITEMINFO_SUBITEMS',                 0x02);
define('ITEMINFO_VENDOR',                   0x04);
// define('ITEMINFO_LOOT',                  0x08);          // get these infos from dedicatd loot function [count, stack, pctstack, modes]
define('ITEMINFO_GEM',                      0x10);
define('ITEMINFO_MODEL',                    0x20);

define('NPCINFO_TAMEABLE',                  0x1);
define('NPCINFO_MODEL',                     0x2);
define('NPCINFO_REP',                       0x4);

define('ACHIEVEMENTINFO_PROFILE',           0x1);

define('PROFILEINFO_PROFILE',               0x1);
define('PROFILEINFO_CHARACTER',             0x2);
define('PROFILEINFO_GUILD',                 0x10);          // like &roster
define('PROFILEINFO_ARENA',                 0x20);
define('PROFILEINFO_USER',                  0x40);

define('SPAWNINFO_ZONES',                   1);             // not a mask, mutually exclusive
define('SPAWNINFO_SHORT',                   2);
define('SPAWNINFO_FULL',                    3);
define('SPAWNINFO_QUEST',                   4);


// Community Content
define('CC_FLAG_STICKY',                    0x1);
define('CC_FLAG_DELETED',                   0x2);
define('CC_FLAG_OUTDATED',                  0x4);
define('CC_FLAG_APPROVED',                  0x8);

define('SOUND_TYPE_OGG',                    1);
define('SOUND_TYPE_MP3',                    2);

define('CONTRIBUTE_NONE',                   0x0);
define('CONTRIBUTE_CO',                     0x1);
define('CONTRIBUTE_SS',                     0x2);
define('CONTRIBUTE_VI',                     0x4);
define('CONTRIBUTE_ANY',                    CONTRIBUTE_CO | CONTRIBUTE_SS | CONTRIBUTE_VI);

define('NUM_ANY',                           0);
define('NUM_CAST_INT',                      1);
define('NUM_CAST_FLOAT',                    2);
define('NUM_REQ_INT',                       3);
define('NUM_REQ_FLOAT',                     4);

define('STR_LOCALIZED',                     0x1);
define('STR_MATCH_EXACT',                   0x2);
define('STR_ALLOW_SHORT',                   0x4);

/*
 * Game
 */

// Custom Flags (shared)
define('CUSTOM_HAS_COMMENT',                0x01000000);
define('CUSTOM_HAS_SCREENSHOT',             0x02000000);
define('CUSTOM_HAS_VIDEO',                  0x04000000);
define('CUSTOM_DISABLED',                   0x08000000);    // contained in world.disables
define('CUSTOM_SERVERSIDE',                 0x10000000);
define('CUSTOM_UNAVAILABLE',                0x20000000);    // no source for X or questFlag
define('CUSTOM_EXCLUDE_FOR_LISTVIEW',       0x40000000);    // will not show up in search or on listPage (override for staff)

// Custom Flags (per type)
define('SPELL_CU_TALENT',                   0x0001);        // passive talent
define('SPELL_CU_TALENTSPELL',              0x0002);        // ability taught by talent
define('SPELL_CU_TRIGGERED',                0x0004);        // triggered by another spell
define('SPELL_CU_PET_TALENT_TYPE0',         0x0008);        // Ferocity
define('SPELL_CU_PET_TALENT_TYPE1',         0x0010);        // Tenacity
define('SPELL_CU_PET_TALENT_TYPE2',         0x0020);        // Cunning
define('SPELL_CU_GLYPH_MAJOR',              0x0040);
define('SPELL_CU_GLYPH_MINOR',              0x0080);
define('SPELL_CU_QUALITY_MASK',             0x0F00);        // set if spell creates an item: (7 - Quality) << 8
define('SPELL_CU_FIRST_RANK',               0x1000);        // used by filter
define('SPELL_CU_LAST_RANK',                0x2000);

define('ACHIEVEMENT_CU_FIRST_SERIES',       0x01);
define('ACHIEVEMENT_CU_LAST_SERIES',        0x02);

define('OBJECT_CU_DESTRUCTABLE',            0x01);
define('OBJECT_CU_CHECK_LOS',               0x02);
define('OBJECT_CU_INTERACT_MOUNTED',        0x04);
define('OBJECT_CU_INTERACT_COMBAT',         0x08);
define('OBJECT_CU_APPLY_GROUP_LOOT',        0x10);
define('OBJECT_CU_STEALTHED',               0x20);
define('OBJECT_CU_CASTER_GROUPED',          0x40);
define('OBJECT_CU_NOT_PERSISTANT',          0x80);

define('NPC_CU_INSTANCE_BOSS',              0x01);
define('NPC_CU_DIFFICULTY_DUMMY',           0x02);

define('ITEM_CU_OT_ITEMLOOT',               0x01);          // there are no sourceTypes for these two cases
define('ITEM_CU_OT_OBJECTLOOT',             0x02);

// as seen in wFlags
define('QUEST_CU_REPEATABLE',               0x01);
define('QUEST_CU_DAILY',                    0x02);
define('QUEST_CU_WEEKLY',                   0x04);
define('QUEST_CU_SEASONAL',                 0x08);
define('QUEST_CU_SKIP_LOG',                 0x10);
define('QUEST_CU_AUTO_ACCEPT',              0x20);
define('QUEST_CU_PVP_ENABLED',              0x40);

define('PROFILER_CU_PUBLISHED',             0x01);
define('PROFILER_CU_PINNED',                0x02);
define('PROFILER_CU_DELETED',               0x04);
define('PROFILER_CU_PROFILE',               0x08);
define('PROFILER_CU_NEEDS_RESYNC',          0x10);

define('MAX_LEVEL',                         80);
define('WOW_BUILD',                         12340);

// Loot handles
define('LOOT_FISHING',            'fishing_loot_template');
define('LOOT_CREATURE',          'creature_loot_template');
define('LOOT_GAMEOBJECT',      'gameobject_loot_template');
define('LOOT_ITEM',                  'item_loot_template');
define('LOOT_DISENCHANT',      'disenchant_loot_template');
define('LOOT_PROSPECTING',    'prospecting_loot_template');
define('LOOT_MILLING',            'milling_loot_template');
define('LOOT_PICKPOCKET',   'pickpocketing_loot_template');
define('LOOT_SKINNING',          'skinning_loot_template');
define('LOOT_MAIL',                  'mail_loot_template'); // used by achievements and quests
define('LOOT_SPELL',                'spell_loot_template');
define('LOOT_REFERENCE',        'reference_loot_template');

// Sides
define('SIDE_ALLIANCE',                     1);
define('SIDE_HORDE',                        2);
define('SIDE_BOTH',                         3);

// ClassMask
define('CLASS_WARRIOR',                     0x001);
define('CLASS_PALADIN',                     0x002);
define('CLASS_HUNTER',                      0x004);
define('CLASS_ROGUE',                       0x008);
define('CLASS_PRIEST',                      0x010);
define('CLASS_DEATHKNIGHT',                 0x020);
define('CLASS_SHAMAN',                      0x040);
define('CLASS_MAGE',                        0x080);
define('CLASS_WARLOCK',                     0x100);
define('CLASS_DRUID',                       0x400);
define('CLASS_MASK_ALL',                    0x5FF);

// RaceMask
define('RACE_HUMAN',                        0x001);
define('RACE_ORC',                          0x002);
define('RACE_DWARF',                        0x004);
define('RACE_NIGHTELF',                     0x008);
define('RACE_UNDEAD',                       0x010);
define('RACE_TAUREN',                       0x020);
define('RACE_GNOME',                        0x040);
define('RACE_TROLL',                        0x080);
define('RACE_BLOODELF',                     0x200);
define('RACE_DRAENEI',                      0x400);
define('RACE_MASK_ALLIANCE',                0x44D);
define('RACE_MASK_HORDE',                   0x2B2);
define('RACE_MASK_ALL',                     0x6FF);

// SpellFamilyNames
define('SPELLFAMILY_GENERIC',               0);
define('SPELLFAMILY_UNK1',                  1);             // events, holidays
define('SPELLFAMILY_MAGE',                  3);
define('SPELLFAMILY_WARRIOR',               4);
define('SPELLFAMILY_WARLOCK',               5);
define('SPELLFAMILY_PRIEST',                6);
define('SPELLFAMILY_DRUID',                 7);
define('SPELLFAMILY_ROGUE',                 8);
define('SPELLFAMILY_HUNTER',                9);
define('SPELLFAMILY_PALADIN',               10);
define('SPELLFAMILY_SHAMAN',                11);
define('SPELLFAMILY_UNK2',                  12);            // 2 spells (silence resistance)
define('SPELLFAMILY_POTION',                13);
define('SPELLFAMILY_DEATHKNIGHT',           15);
define('SPELLFAMILY_PET',                   17);

// Gender
define('GENDER_MALE',                       0);
define('GENDER_FEMALE',                     1);
define('GENDER_NONE',                       2);

// ReputationRank
define('REP_HATED',                         0);
define('REP_HOSTILE',                       1);
define('REP_UNFRIENDLY',                    2);
define('REP_NEUTRAL',                       3);
define('REP_FRIENDLY',                      4);
define('REP_HONORED',                       5);
define('REP_REVERED',                       6);
define('REP_EXALTED',                       7);

// Stats
define('STAT_STRENGTH',                     0);
define('STAT_AGILITY',                      1);
define('STAT_STAMINA',                      2);
define('STAT_INTELLECT',                    3);
define('STAT_SPIRIT',                       4);

// Powers
define('POWER_MANA',                        0);
define('POWER_RAGE',                        1);
define('POWER_FOCUS',                       2);
define('POWER_ENERGY',                      3);
define('POWER_HAPPINESS',                   4);
define('POWER_RUNE',                        5);
define('POWER_RUNIC_POWER',                 6);
define('POWER_HEALTH',                     -2);             // (-2 as signed value)

// SpellSchools
define('SPELL_SCHOOL_NORMAL',               0);
define('SPELL_SCHOOL_HOLY',                 1);
define('SPELL_SCHOOL_FIRE',                 2);
define('SPELL_SCHOOL_NATURE',               3);
define('SPELL_SCHOOL_FROST',                4);
define('SPELL_SCHOOL_SHADOW',               5);
define('SPELL_SCHOOL_ARCANE',               6);
define('SPELL_MAGIC_SCHOOLS',               0x7E);
define('SPELL_ALL_SCHOOLS',                 0x7F);

// CharacterSlot
define('SLOT_HEAD',                         0);
define('SLOT_NECK',                         1);
define('SLOT_SHOULDERS',                    2);
define('SLOT_SHIRT',                        3);
define('SLOT_CHEST',                        4);
define('SLOT_WAIST',                        5);
define('SLOT_LEGS',                         6);
define('SLOT_FEET',                         7);
define('SLOT_WRISTS',                       8);
define('SLOT_HANDS',                        9);
define('SLOT_FINGER1',                      10);
define('SLOT_FINGER2',                      11);
define('SLOT_TRINKET1',                     12);
define('SLOT_TRINKET2',                     13);
define('SLOT_BACK',                         14);
define('SLOT_MAIN_HAND',                    15);
define('SLOT_OFF_HAND',                     16);
define('SLOT_RANGED',                       17);
define('SLOT_TABARD',                       18);
define('SLOT_EMPTY',                        19);

// Language
define('LANG_UNIVERSAL',                    0);
define('LANG_ORCISH',                       1);
define('LANG_DARNASSIAN',                   2);
define('LANG_TAURAHE',                      3);
define('LANG_DWARVISH',                     6);
define('LANG_COMMON',                       7);
define('LANG_DEMONIC',                      8);
define('LANG_TITAN',                        9);
define('LANG_THALASSIAN',                   10);
define('LANG_DRACONIC',                     11);
define('LANG_KALIMAG',                      12);
define('LANG_GNOMISH',                      13);
define('LANG_TROLL',                        14);
define('LANG_GUTTERSPEAK',                  33);
define('LANG_DRAENEI',                      35);
define('LANG_ZOMBIE',                       36);
define('LANG_GNOMISH_BINARY',               37);
define('LANG_GOBLIN_BINARY',                38);

// TeamId
define('TEAM_ALLIANCE',                     0);
define('TEAM_HORDE',                        1);
define('TEAM_NEUTRAL',                      2);

// Lock-Properties (also categorizes GOs)
define('LOCK_PROPERTY_FOOTLOCKER',          1);
define('LOCK_PROPERTY_HERBALISM',           2);
define('LOCK_PROPERTY_MINING',              3);

// Creature
define('NPC_TYPEFLAG_HERBLOOT',             0x0100);
define('NPC_TYPEFLAG_MININGLOOT',           0x0200);
define('NPC_TYPEFLAG_ENGINEERLOOT',         0x8000);
define('NPC_TYPEFLAG_SPECIALLOOT',          0x8300);

define('NPC_RANK_NORMAL',                   0);
define('NPC_RANK_ELITE',                    1);
define('NPC_RANK_RARE_ELITE',               2);
define('NPC_RANK_BOSS',                     3);
define('NPC_RANK_RARE',                     4);

define('NPC_FLAG_GOSSIP',                   0x00000001);
define('NPC_FLAG_QUEST_GIVER',              0x00000002);
define('NPC_FLAG_TRAINER',                  0x00000010);
define('NPC_FLAG_CLASS_TRAINER',            0x00000020);
define('NPC_PROFESSION_TRAINER',            0x00000040);
define('NPC_FLAG_VENDOR',                   0x00000080);
define('NPC_FLAG_VENDOR_AMMO',              0x00000100);
define('NPC_FLAG_VENDOR_FOOD',              0x00000200);
define('NPC_FLAG_VENDOR_POISON',            0x00000400);
define('NPC_FLAG_VENDOR_REAGENT',           0x00000800);
define('NPC_FLAG_REPAIRER',                 0x00001000);
define('NPC_FLAG_FLIGHT_MASTER',            0x00002000);
define('NPC_FLAG_SPIRIT_HEALER',            0x00004000);    // civil
define('NPC_FLAG_SPIRIT_GUIDE',             0x00008000);    // battleground
define('NPC_FLAG_INNKEEPER',                0x00010000);
define('NPC_FLAG_BANKER',                   0x00020000);
define('NPC_FLAG_PETITIONER',               0x00040000);
define('NPC_FLAG_GUILD_MASTER',             0x00080000);
define('NPC_FLAG_BATTLEMASTER',             0x00100000);
define('NPC_FLAG_AUCTIONEER',               0x00200000);
define('NPC_FLAG_STABLE_MASTER',            0x00400000);
define('NPC_FLAG_GUILD_BANK',               0x00800000);
define('NPC_FLAG_SPELLCLICK',               0x01000000);
define('NPC_FLAG_MAILBOX',                  0x04000000);

define('UNIT_FLAG_SERVER_CONTROLLED',       0x00000001);    //
define('UNIT_FLAG_NON_ATTACKABLE',          0x00000002);    //
define('UNIT_FLAG_REMOVE_CLIENT_CONTROL',   0x00000004);    //
define('UNIT_FLAG_PVP_ATTACKABLE',          0x00000008);    // Allows to apply PvP rules to attackable state in addition to faction dependent state
define('UNIT_FLAG_RENAME',                  0x00000010);    //
define('UNIT_FLAG_PREPARATION',             0x00000020);    // Don't take reagents for spells with SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP
define('UNIT_FLAG_UNK_6',                   0x00000040);    // not sure what it does, but it is needed to cast nontriggered spells in smart_scripts
define('UNIT_FLAG_NOT_ATTACKABLE_1',        0x00000080);    // UNIT_FLAG_PVP_ATTACKABLE| UNIT_FLAG_NOT_ATTACKABLE_1 is NON_PVP_ATTACKABLE
define('UNIT_FLAG_IMMUNE_TO_PC',            0x00000100);    // disables combat/assistance with PlayerCharacters (PC)
define('UNIT_FLAG_IMMUNE_TO_NPC',           0x00000200);    // disables combat/assistance with NonPlayerCharacters (NPC)
define('UNIT_FLAG_LOOTING',                 0x00000400);    // Loot animation
define('UNIT_FLAG_PET_IN_COMBAT',           0x00000800);    // In combat? 2.0.8
define('UNIT_FLAG_PVP',                     0x00001000);    // Changed in 3.0.3
define('UNIT_FLAG_SILENCED',                0x00002000);    // Can't cast spells
define('UNIT_FLAG_CANNOT_SWIM',             0x00004000);    // 2.0.8
define('UNIT_FLAG_UNK_15',                  0x00008000);    // Only Swim ('OnlySwim' from UnitFlags.cs in WPP)
define('UNIT_FLAG_UNK_16',                  0x00010000);    // No Attack 2 ('NoAttack2' from UnitFlags.cs in WPP)
define('UNIT_FLAG_PACIFIED',                0x00020000);    // Creature will not attack
define('UNIT_FLAG_STUNNED',                 0x00040000);    // 3.0.3 ok
define('UNIT_FLAG_IN_COMBAT',               0x00080000);    // ('AffectingCombat' from UnitFlags.cs in WPP)
define('UNIT_FLAG_TAXI_FLIGHT',             0x00100000);    // Disable casting at client side spell not allowed by taxi flight (mounted?), probably used with   0x4 flag
define('UNIT_FLAG_DISARMED',                0x00200000);    // 3.0.3, disable melee spells casting..., "Required melee weapon" added to melee spells tooltip.
define('UNIT_FLAG_CONFUSED',                0x00400000);    // Confused.
define('UNIT_FLAG_FLEEING',                 0x00800000);    // ('Feared' from UnitFlags.cs in WPP)
define('UNIT_FLAG_PLAYER_CONTROLLED',       0x01000000);    // Used in spell Eyes of the Beast for pet... let attack by controlled creature. Also used by Vehicles (PCV).
define('UNIT_FLAG_NOT_SELECTABLE',          0x02000000);    // Can't be selected by mouse or with /target {name} command.
define('UNIT_FLAG_SKINNABLE',               0x04000000);    // Skinnable
define('UNIT_FLAG_MOUNT',                   0x08000000);    // The client seems to handle it perfectly. Also used when making custom mounts.
define('UNIT_FLAG_UNK_28',                  0x10000000);    // (PreventKneelingWhenLooting from UnitFlags.cs in WPP)
define('UNIT_FLAG_UNK_29',                  0x20000000);    // Used in Feign Death spell or NPC will play dead. (PreventEmotes)
define('UNIT_FLAG_SHEATHE',                 0x40000000);    //
define('UNIT_FLAG_UNK_31',                  0x80000000);    //

define('UNIT_FLAG2_FEIGN_DEATH',            0x00000001);    //
define('UNIT_FLAG2_UNK1',                   0x00000002);    // Hide unit model (show only player equip)
define('UNIT_FLAG2_IGNORE_REPUTATION',      0x00000004);    //
define('UNIT_FLAG2_COMPREHEND_LANG',        0x00000008);    //
define('UNIT_FLAG2_MIRROR_IMAGE',           0x00000010);    //
define('UNIT_FLAG2_INSTANTLY_APPEAR_MODEL', 0x00000020);    // Unit model instantly appears when summoned (does not fade in)
define('UNIT_FLAG2_FORCE_MOVEMENT',         0x00000040);    //
define('UNIT_FLAG2_DISARM_OFFHAND',         0x00000080);    //
define('UNIT_FLAG2_DISABLE_PRED_STATS',     0x00000100);    // Player has disabled predicted stats (Used by raid frames)
define('UNIT_FLAG2_DISARM_RANGED',          0x00000400);    // this does not disable ranged weapon display (maybe additional flag needed?)
define('UNIT_FLAG2_REGENERATE_POWER',       0x00000800);    //
define('UNIT_FLAG2_RESTRICT_PARTY_INTERACTION', 0x1000);    // Restrict interaction to party or raid
define('UNIT_FLAG2_PREVENT_SPELL_CLICK',    0x00002000);    // Prevent spellclick
define('UNIT_FLAG2_ALLOW_ENEMY_INTERACT',   0x00004000);    //
define('UNIT_FLAG2_DISABLE_TURN',           0x00008000);    //
define('UNIT_FLAG2_UNK2',                   0x00010000);    //
define('UNIT_FLAG2_PLAY_DEATH_ANIM',        0x00020000);    // Plays special death animation upon death
define('UNIT_FLAG2_ALLOW_CHEAT_SPELLS',     0x00040000);    // allows casting spells with AttributesEx7 & SPELL_ATTR7_IS_CHEAT_SPELL

// UNIT_FIELD_BYTES_1 - idx 0 (UnitStandStateType)
define('UNIT_STAND_STATE_STAND',            0);
define('UNIT_STAND_STATE_SIT',              1);
define('UNIT_STAND_STATE_SIT_CHAIR',        2);
define('UNIT_STAND_STATE_SLEEP',            3);
define('UNIT_STAND_STATE_SIT_LOW_CHAIR',    4);
define('UNIT_STAND_STATE_SIT_MEDIUM_CHAIR', 5);
define('UNIT_STAND_STATE_SIT_HIGH_CHAIR',   6);
define('UNIT_STAND_STATE_DEAD',             7);
define('UNIT_STAND_STATE_KNEEL',            8);
define('UNIT_STAND_STATE_SUBMERGED',        9);

// UNIT_FIELD_BYTES_1 - idx 2 (UnitStandFlags)
define('UNIT_STAND_FLAGS_UNK1',             0x01);
define('UNIT_STAND_FLAGS_CREEP',            0x02);
define('UNIT_STAND_FLAGS_UNTRACKABLE',      0x04);
define('UNIT_STAND_FLAGS_UNK4',             0x08);
define('UNIT_STAND_FLAGS_UNK5',             0x10);

// UNIT_FIELD_BYTES_1 - idx 3 (UnitBytes1_Flags)
define('UNIT_BYTE1_FLAG_ALWAYS_STAND',      0x01);
define('UNIT_BYTE1_FLAG_HOVER',             0x02);
define('UNIT_BYTE1_FLAG_UNK_3',             0x04);

define('UNIT_DYNFLAG_LOOTABLE',                  0x01);     //
define('UNIT_DYNFLAG_TRACK_UNIT',                0x02);     // Creature's location will be seen as a small dot in the minimap
define('UNIT_DYNFLAG_TAPPED',                    0x04);     // Makes creatures name appear grey (Lua_UnitIsTapped)
define('UNIT_DYNFLAG_TAPPED_BY_PLAYER',          0x08);     // Lua_UnitIsTappedByPlayer usually used by PCVs (Player Controlled Vehicles)
define('UNIT_DYNFLAG_SPECIALINFO',               0x10);     //
define('UNIT_DYNFLAG_DEAD',                      0x20);     // Makes the creature appear dead (this DOES NOT make the creature's name grey or not attack players).
define('UNIT_DYNFLAG_REFER_A_FRIEND',            0x40);     //
define('UNIT_DYNFLAG_TAPPED_BY_ALL_THREAT_LIST', 0x80);     // Lua_UnitIsTappedByAllThreatList

// quest
define('QUEST_FLAG_STAY_ALIVE',             0x00001);
define('QUEST_FLAG_PARTY_ACCEPT',           0x00002);
define('QUEST_FLAG_EXPLORATION',            0x00004);
define('QUEST_FLAG_SHARABLE',               0x00008);
define('QUEST_FLAG_AUTO_REWARDED',          0x00400);
define('QUEST_FLAG_DAILY',                  0x01000);
define('QUEST_FLAG_REPEATABLE',             0x02000);
define('QUEST_FLAG_UNAVAILABLE',            0x04000);
define('QUEST_FLAG_WEEKLY',                 0x08000);
define('QUEST_FLAG_AUTO_COMPLETE',          0x10000);
define('QUEST_FLAG_AUTO_ACCEPT',            0x80000);

define('QUEST_FLAG_SPECIAL_REPEATABLE',     0x01);
define('QUEST_FLAG_SPECIAL_EXT_COMPLETE',   0x02);
define('QUEST_FLAG_SPECIAL_AUTO_ACCEPT',    0x04);
define('QUEST_FLAG_SPECIAL_DUNGEON_FINDER', 0x08);
define('QUEST_FLAG_SPECIAL_MONTHLY',        0x10);
define('QUEST_FLAG_SPECIAL_SPELLCAST',      0x20);          // not documented in wiki! :[

// GameObject
define('OBJECT_DOOR',                       0);
define('OBJECT_BUTTON',                     1);
define('OBJECT_QUESTGIVER',                 2);
define('OBJECT_CHEST',                      3);
define('OBJECT_BINDER',                     4);
define('OBJECT_GENERIC',                    5);
define('OBJECT_TRAP',                       6);
define('OBJECT_CHAIR',                      7);
define('OBJECT_SPELL_FOCUS',                8);
define('OBJECT_TEXT',                       9);
define('OBJECT_GOOBER',                     10);
define('OBJECT_TRANSPORT',                  11);
define('OBJECT_AREADAMAGE',                 12);
define('OBJECT_CAMERA',                     13);
define('OBJECT_MAP_OBJECT',                 14);
define('OBJECT_MO_TRANSPORT',               15);
define('OBJECT_DUEL_ARBITER',               16);
define('OBJECT_FISHINGNODE',                17);
define('OBJECT_RITUAL',                     18);
define('OBJECT_MAILBOX',                    19);
define('OBJECT_AUCTIONHOUSE',               20);
define('OBJECT_GUARDPOST',                  21);
define('OBJECT_SPELLCASTER',                22);
define('OBJECT_MEETINGSTONE',               23);
define('OBJECT_FLAGSTAND',                  24);
define('OBJECT_FISHINGHOLE',                25);
define('OBJECT_FLAGDROP',                   26);
define('OBJECT_MINI_GAME',                  27);
define('OBJECT_LOTTERY_KIOSK',              28);
define('OBJECT_CAPTURE_POINT',              29);
define('OBJECT_AURA_GENERATOR',             30);
define('OBJECT_DUNGEON_DIFFICULTY',         31);
define('OBJECT_BARBER_CHAIR',               32);
define('OBJECT_DESTRUCTIBLE_BUILDING',      33);
define('OBJECT_GUILD_BANK',                 34);
define('OBJECT_TRAPDOOR',                   35);

define('GO_FLAG_IN_USE',          0x0001);                  // Gameobject in use - Disables interaction while being animated
define('GO_FLAG_LOCKED',          0x0002);                  // Makes the Gameobject Locked. Requires a key, spell, or event to be opened. "Locked" appears in tooltip
define('GO_FLAG_INTERACT_COND',   0x0004);                  // Untargetable, cannot interact
define('GO_FLAG_TRANSPORT',       0x0008);                  // Gameobject can transport (boat, elevator, car)
define('GO_FLAG_NOT_SELECTABLE',  0x0010);                  // Not selectable (Not even in GM-mode)
define('GO_FLAG_NODESPAWN',       0x0020);                  // Never despawns. Typical for gameobjects with on/off state (doors for example)
define('GO_FLAG_TRIGGERED',       0x0040);                  // typically, summoned objects. Triggered by spell or other events
define('GO_FLAG_DAMAGED',         0x0200);                  // Gameobject has been siege damaged
define('GO_FLAG_DESTROYED',       0x0400);                  // Gameobject has been destroyed

define('GO_STATE_ACTIVE',             0);                   // show in world as used and not reset (closed door open)
define('GO_STATE_READY',              1);                   // show in world as ready (closed door close)
define('GO_STATE_ACTIVE_ALTERNATIVE', 2);                   // show in world as used in alt way and not reset (closed door open by cannon fire)

// InventoryType
define('INVTYPE_NON_EQUIP',                 0);
define('INVTYPE_HEAD',                      1);
define('INVTYPE_NECK',                      2);
define('INVTYPE_SHOULDERS',                 3);
define('INVTYPE_BODY',                      4);
define('INVTYPE_CHEST',                     5);
define('INVTYPE_WAIST',                     6);
define('INVTYPE_LEGS',                      7);
define('INVTYPE_FEET',                      8);
define('INVTYPE_WRISTS',                    9);
define('INVTYPE_HANDS',                     10);
define('INVTYPE_FINGER',                    11);
define('INVTYPE_TRINKET',                   12);
define('INVTYPE_WEAPON',                    13);
define('INVTYPE_SHIELD',                    14);
define('INVTYPE_RANGED',                    15);
define('INVTYPE_CLOAK',                     16);
define('INVTYPE_2HWEAPON',                  17);
define('INVTYPE_BAG',                       18);
define('INVTYPE_TABARD',                    19);
define('INVTYPE_ROBE',                      20);
define('INVTYPE_WEAPONMAINHAND',            21);
define('INVTYPE_WEAPONOFFHAND',             22);
define('INVTYPE_HOLDABLE',                  23);
define('INVTYPE_AMMO',                      24);
define('INVTYPE_THROWN',                    25);
define('INVTYPE_RANGEDRIGHT',               26);
define('INVTYPE_QUIVER',                    27);
define('INVTYPE_RELIC',                     28);

// loot modes for creatures and gameobjects, bitmask!
define('LOOT_MODE_DEFAULT',                 1);
define('LOOT_MODE_HARD_MODE_1',             2);
define('LOOT_MODE_HARD_MODE_2',             4);
define('LOOT_MODE_HARD_MODE_3',             8);
define('LOOT_MODE_HARD_MODE_4',             16);

// ItemQualities
define('ITEM_QUALITY_POOR',                 0);             // GREY
define('ITEM_QUALITY_NORMAL',               1);             // WHITE
define('ITEM_QUALITY_UNCOMMON',             2);             // GREEN
define('ITEM_QUALITY_RARE',                 3);             // BLUE
define('ITEM_QUALITY_EPIC',                 4);             // PURPLE
define('ITEM_QUALITY_LEGENDARY',            5);             // ORANGE
define('ITEM_QUALITY_ARTIFACT',             6);             // LIGHT YELLOW
define('ITEM_QUALITY_HEIRLOOM',             7);             // GOLD

// ItemClass
define('ITEM_CLASS_CONSUMABLE',             0);
define('ITEM_CLASS_CONTAINER',              1);
define('ITEM_CLASS_WEAPON',                 2);
define('ITEM_CLASS_GEM',                    3);
define('ITEM_CLASS_ARMOR',                  4);
define('ITEM_CLASS_REAGENT',                5);
define('ITEM_CLASS_AMMUNITION',             6);
define('ITEM_CLASS_TRADEGOOD',              7);
define('ITEM_CLASS_GENERIC',                8);
define('ITEM_CLASS_RECIPE',                 9);
define('ITEM_CLASS_MONEY',                  10);
define('ITEM_CLASS_QUIVER',                 11);
define('ITEM_CLASS_QUEST',                  12);
define('ITEM_CLASS_KEY',                    13);
define('ITEM_CLASS_PERMANENT',              14);
define('ITEM_CLASS_MISC',                   15);
define('ITEM_CLASS_GLYPH',                  16);

// ItemFlags
define('ITEM_FLAG_CONJURED',                0x00000002);
define('ITEM_FLAG_OPENABLE',                0x00000004);
define('ITEM_FLAG_HEROIC',                  0x00000008);
define('ITEM_FLAG_DEPRECATED',              0x00000010);
define('ITEM_FLAG_INDESTRUCTIBLE',          0x00000020);
define('ITEM_FLAG_NO_EQUIPCD',              0x00000080);
define('ITEM_FLAG_PARTYLOOT',               0x00000800);
define('ITEM_FLAG_REFUNDABLE',              0x00001000);
define('ITEM_FLAG_PROSPECTABLE',            0x00040000);
define('ITEM_FLAG_UNIQUEEQUIPPED',          0x00080000);
define('ITEM_FLAG_USABLE_ARENA',            0x00200000);
define('ITEM_FLAG_USABLE_SHAPED',           0x00800000);
define('ITEM_FLAG_SMARTLOOT',               0x02000000);
define('ITEM_FLAG_ACCOUNTBOUND',            0x08000000);
define('ITEM_FLAG_MILLABLE',                0x20000000);

// ItemMod  (differ slightly from client, see g_statToJson)
define('ITEM_MOD_WEAPON_DMG',               0);             // < custom
define('ITEM_MOD_MANA',                     1);
define('ITEM_MOD_HEALTH',                   2);
define('ITEM_MOD_AGILITY',                  3);             // stats v
define('ITEM_MOD_STRENGTH',                 4);
define('ITEM_MOD_INTELLECT',                5);
define('ITEM_MOD_SPIRIT',                   6);
define('ITEM_MOD_STAMINA',                  7);
define('ITEM_MOD_ENERGY',                   8);             // powers v
define('ITEM_MOD_RAGE',                     9);
define('ITEM_MOD_FOCUS',                    10);
define('ITEM_MOD_RUNIC_POWER',              11);
define('ITEM_MOD_DEFENSE_SKILL_RATING',     12);            // ratings v
define('ITEM_MOD_DODGE_RATING',             13);
define('ITEM_MOD_PARRY_RATING',             14);
define('ITEM_MOD_BLOCK_RATING',             15);
define('ITEM_MOD_HIT_MELEE_RATING',         16);
define('ITEM_MOD_HIT_RANGED_RATING',        17);
define('ITEM_MOD_HIT_SPELL_RATING',         18);
define('ITEM_MOD_CRIT_MELEE_RATING',        19);
define('ITEM_MOD_CRIT_RANGED_RATING',       20);
define('ITEM_MOD_CRIT_SPELL_RATING',        21);
define('ITEM_MOD_HIT_TAKEN_MELEE_RATING',   22);
define('ITEM_MOD_HIT_TAKEN_RANGED_RATING',  23);
define('ITEM_MOD_HIT_TAKEN_SPELL_RATING',   24);
define('ITEM_MOD_CRIT_TAKEN_MELEE_RATING',  25);
define('ITEM_MOD_CRIT_TAKEN_RANGED_RATING', 26);
define('ITEM_MOD_CRIT_TAKEN_SPELL_RATING',  27);
define('ITEM_MOD_HASTE_MELEE_RATING',       28);
define('ITEM_MOD_HASTE_RANGED_RATING',      29);
define('ITEM_MOD_HASTE_SPELL_RATING',       30);
define('ITEM_MOD_HIT_RATING',               31);
define('ITEM_MOD_CRIT_RATING',              32);
define('ITEM_MOD_HIT_TAKEN_RATING',         33);
define('ITEM_MOD_CRIT_TAKEN_RATING',        34);
define('ITEM_MOD_RESILIENCE_RATING',        35);
define('ITEM_MOD_HASTE_RATING',             36);
define('ITEM_MOD_EXPERTISE_RATING',         37);
define('ITEM_MOD_ATTACK_POWER',             38);
define('ITEM_MOD_RANGED_ATTACK_POWER',      39);
define('ITEM_MOD_FERAL_ATTACK_POWER',       40);
define('ITEM_MOD_SPELL_HEALING_DONE',       41);            // deprecated
define('ITEM_MOD_SPELL_DAMAGE_DONE',        42);            // deprecated
define('ITEM_MOD_MANA_REGENERATION',        43);
define('ITEM_MOD_ARMOR_PENETRATION_RATING', 44);
define('ITEM_MOD_SPELL_POWER',              45);
define('ITEM_MOD_HEALTH_REGEN',             46);
define('ITEM_MOD_SPELL_PENETRATION',        47);
define('ITEM_MOD_BLOCK_VALUE',              48);
// ITEM_MOD_MASTERY_RATING, 49
define('ITEM_MOD_ARMOR',                    50);            // resistances v
define('ITEM_MOD_FIRE_RESISTANCE',          51);
define('ITEM_MOD_FROST_RESISTANCE',         52);
define('ITEM_MOD_HOLY_RESISTANCE',          53);
define('ITEM_MOD_SHADOW_RESISTANCE',        54);
define('ITEM_MOD_NATURE_RESISTANCE',        55);
define('ITEM_MOD_ARCANE_RESISTANCE',        56);            // custom v
define('ITEM_MOD_FIRE_POWER',               57);
define('ITEM_MOD_FROST_POWER',              58);
define('ITEM_MOD_HOLY_POWER',               59);
define('ITEM_MOD_SHADOW_POWER',             60);
define('ITEM_MOD_NATURE_POWER',             61);
define('ITEM_MOD_ARCANE_POWER',             62);

// AchievementCriteriaCondition
define('ACHIEVEMENT_CRITERIA_CONDITION_NO_DEATH',                       1);         // reset progress on death
define('ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP',                         3);         // requires you to be on specific map, reset at change
define('ACHIEVEMENT_CRITERIA_CONDITION_NOT_IN_GROUP',                   10);        // requires the player not to be in group

// AchievementFlags
define('ACHIEVEMENT_FLAG_COUNTER',                                      0x0001);    // Just count statistic (never stop and complete)
define('ACHIEVEMENT_FLAG_HIDDEN',                                       0x0002);    // Not sent to client - internal use only
define('ACHIEVEMENT_FLAG_STORE_MAX_VALUE',                              0x0004);    // Store only max value? used only in "Reach level xx"
define('ACHIEVEMENT_FLAG_SUMM',                                         0x0008);    // Use summ criteria value from all reqirements (and calculate max value)
define('ACHIEVEMENT_FLAG_MAX_USED',                                     0x0010);    // Show max criteria (and calculate max value ??)
define('ACHIEVEMENT_FLAG_REQ_COUNT',                                    0x0020);    // Use not zero req count (and calculate max value)
define('ACHIEVEMENT_FLAG_AVERAGE',                                      0x0040);    // Show as average value (value / time_in_days) depend from other flag (by def use last criteria value)
define('ACHIEVEMENT_FLAG_BAR',                                          0x0080);    // Show as progress bar (value / max vale) depend from other flag (by def use last criteria value)

// AchievementCriteriaFlags
define('ACHIEVEMENT_CRITERIA_FLAG_SHOW_PROGRESS_BAR',                   0x0001);    // Show progress as bar
define('ACHIEVEMENT_CRITERIA_FLAG_HIDDEN',                              0x0002);    // Not show criteria in client
define('ACHIEVEMENT_CRITERIA_FLAG_MONEY_COUNTER',                       0x0020);    // Displays counter as money

// Commented ones solved generically
define('ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE',                       0);
define('ACHIEVEMENT_CRITERIA_TYPE_WIN_BG',                              1);
define('ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL',                         5);
define('ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL',                   7);
define('ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT',                8);
// define('ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT',             9);
// define('ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY',       10);
define('ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE',             11);
// define('ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE',                      13);
// define('ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST',             14);
define('ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND',               15);
define('ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP',                        16);
// define('ACHIEVEMENT_CRITERIA_TYPE_DEATH',                            17);
// define('ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON',                 18);
// define('ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID',                    19);
define('ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE',                  20);
// define('ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER',                 23);
// define('ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING',               24);
// define('ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM',                      26);
define('ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST',                      27);
define('ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET',                     28);
define('ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL',                          29);
// define('ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE',             30);
define('ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA',              31);
define('ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA',                           32);
define('ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA',                          33);
define('ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL',                         34);
// define('ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL',                   35);
define('ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM',                            36);
// define('ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA',                  37);
// define('ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING',              38);
// define('ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING',                39);
define('ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL',                   40);
define('ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM',                            41);
define('ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM',                           42);
define('ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA',                        43);
// define('ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK',                         44);
// define('ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT',                    45);
define('ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION',                     46);
// define('ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION',          47);
// define('ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP',                48);
// define('ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM',                  49);
// define('ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT',                50);
// define('ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT',               51);
define('ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS',                            52);
define('ACHIEVEMENT_CRITERIA_TYPE_HK_RACE',                             53);
define('ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE',                            54);
// define('ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE',                     55);
// define('ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS',                56);
define('ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM',                          57);
// define('ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS',               59);
// define('ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS',           60);
// define('ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS',          61);
// define('ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD',          62);
// define('ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING',        63);
// define('ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER',             65);
// define('ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL',              66);
// define('ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY',                       67);
define('ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT',                      68);
define('ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2',                    69);
// define('ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL',                 70);
define('ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT',                  72);
define('ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE',                    74);
define('ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS',              75);
// define('ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL',                         76);
// define('ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL',                        77);
define('ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE',                  78);
// define('ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS',          80);
// define('ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION',                   82);
// define('ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID',              83);
// define('ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS',                     84);
// define('ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD',             85);
// define('ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED',         86);
// define('ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION',          87);
// define('ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION',          88);
// define('ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS',                   89);
// define('ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM',                   90);
// define('ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM',                91);
// define('ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED',                        93);
// define('ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED',                       94);
// define('ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH',                   95);
// define('ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER',                    96);
// define('ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT',                     97);
// define('ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER',               98);
// define('ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR',                    99);
// define('ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING',                   100);
// define('ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT',                101);
// define('ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED',             102);
// define('ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED',            103);
// define('ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED',              104);
// define('ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED',           105);
// define('ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED',         106);
// define('ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED',                  107);
// define('ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN',               108);
// define('ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE',                        109);
define('ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2',                         110);
define('ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE',                    112);
// define('ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL',              113);
// define('ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS',              114);
// define('ACHIEVEMENT_CRITERIA_TYPE_DISENCHANT_ROLLS',                 117);
// define('ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS',    119);

// TrinityCore - Condition System
define('CND_SRC_CREATURE_LOOT_TEMPLATE',      1);
define('CND_SRC_DISENCHANT_LOOT_TEMPLATE',    2);
define('CND_SRC_FISHING_LOOT_TEMPLATE',       3);
define('CND_SRC_GAMEOBJECT_LOOT_TEMPLATE',    4);
define('CND_SRC_ITEM_LOOT_TEMPLATE',          5);
define('CND_SRC_MAIL_LOOT_TEMPLATE',          6);
define('CND_SRC_MILLING_LOOT_TEMPLATE',       7);
define('CND_SRC_PICKPOCKETING_LOOT_TEMPLATE', 8);
define('CND_SRC_PROSPECTING_LOOT_TEMPLATE',   9);
define('CND_SRC_REFERENCE_LOOT_TEMPLATE',     10);
define('CND_SRC_SKINNING_LOOT_TEMPLATE',      11);
define('CND_SRC_SPELL_LOOT_TEMPLATE',         12);
define('CND_SRC_SPELL_IMPLICIT_TARGET',       13);
define('CND_SRC_GOSSIP_MENU',                 14);
define('CND_SRC_GOSSIP_MENU_OPTION',          15);
define('CND_SRC_CREATURE_TEMPLATE_VEHICLE',   16);
define('CND_SRC_SPELL',                       17);
define('CND_SRC_SPELL_CLICK_EVENT',           18);
define('CND_SRC_QUEST_ACCEPT',                19);
define('CND_SRC_QUEST_SHOW_MARK',             20);
define('CND_SRC_VEHICLE_SPELL',               21);
define('CND_SRC_SMART_EVENT',                 22);
define('CND_SRC_NPC_VENDOR',                  23);
define('CND_SRC_SPELL_PROC',                  24);

define('CND_AURA',            1);                           // aura is applied:         spellId,        UNUSED,     NULL
define('CND_ITEM',            2);                           // owns item:               itemId,         count,      UNUSED
define('CND_ITEM_EQUIPPED',   3);                           // has item equipped:       itemId,         NULL,       NULL
define('CND_ZONEID',          4);                           // is in zone:              areaId,         NULL,       NULL
define('CND_REPUTATION_RANK', 5);                           // reputation status:       factionId,      rankMask,   NULL
define('CND_TEAM',            6);                           // is on team:              teamId,         NULL,       NULL
define('CND_SKILL',           7);                           // has skill:               skillId,        value,      NULL
define('CND_QUESTREWARDED',   8);                           // has finished quest:      questId,        NULL,       NULL
define('CND_QUESTTAKEN',      9);                           // has accepted quest:      questId,        NULL,       NULL
define('CND_DRUNKENSTATE',    10);                          // has drunken status:      stateId,        NULL,       NULL
define('CND_WORLD_STATE',     11);
define('CND_ACTIVE_EVENT',    12);                          // world event is active:   eventId,        NULL,       NULL
define('CND_INSTANCE_INFO',   13);
define('CND_QUEST_NONE',      14);                          // never seen quest:        questId,        NULL,       NULL
define('CND_CLASS',           15);                          // belongs to classes:      classMask,      NULL,       NULL
define('CND_RACE',            16);                          // belongs to races:        raceMask,       NULL,       NULL
define('CND_ACHIEVEMENT',     17);                          // obtained achievement:    achievementId,  NULL,       NULL
define('CND_TITLE',           18);                          // obtained title:          titleId,        NULL,       NULL
define('CND_SPAWNMASK',       19);
define('CND_GENDER',          20);                          // has gender:              genderId,       NULL,       NULL
define('CND_UNIT_STATE',      21);
define('CND_MAPID',           22);                          // is on map:               mapId,          NULL,       NULL
define('CND_AREAID',          23);                          // is in area:              areaId,         NULL,       NULL
define('CND_UNUSED_24',       24);
define('CND_SPELL',           25);                          // knows spell:             spellId,        NULL,       NULL
define('CND_PHASEMASK',       26);                          // is in phase:             phaseMask,      NULL,       NULL
define('CND_LEVEL',           27);                          // player level is..:       level,          operator,   NULL
define('CND_QUEST_COMPLETE',  28);                          // has completed quest:     questId,        NULL,       NULL
define('CND_NEAR_CREATURE',   29);                          // is near creature:        creatureId,     dist,       NULL
define('CND_NEAR_GAMEOBJECT', 30);                          // is near gameObject:      gameObjectId,   dist,       NULL
define('CND_OBJECT_ENTRY',    31);                          // target is ???:           objectType,     id,         NULL
define('CND_TYPE_MASK',       32);                          // target is type:          typeMask,       NULL,       NULL
define('CND_RELATION_TO',     33);
define('CND_REACTION_TO',     34);
define('CND_DISTANCE_TO',     35);                          // distance to target       targetType,     dist,       operator
define('CND_ALIVE',           36);                          // target is alive:         NULL,           NULL,       NULL
define('CND_HP_VAL',          37);                          // targets absolute health: amount,         operator,   NULL
define('CND_HP_PCT',          38);                          // targets relative health: amount,         operator,   NULL

// TrinityCore - SmartAI
define('SAI_SRC_TYPE_CREATURE',    0);
define('SAI_SRC_TYPE_OBJECT',      1);
define('SAI_SRC_TYPE_AREATRIGGER', 2);
define('SAI_SRC_TYPE_ACTIONLIST',  9);

define('SAI_EVENT_FLAG_NO_REPEAT',     0x0001);
define('SAI_EVENT_FLAG_DIFFICULTY_0',  0x0002);
define('SAI_EVENT_FLAG_DIFFICULTY_1',  0x0004);
define('SAI_EVENT_FLAG_DIFFICULTY_2',  0x0008);
define('SAI_EVENT_FLAG_DIFFICULTY_3',  0x0010);
define('SAI_EVENT_FLAG_NO_RESET',      0x0100);
define('SAI_EVENT_FLAG_WHILE_CHARMED', 0x0200);

define('SAI_EVENT_UPDATE_IC',               0);             // In combat.
define('SAI_EVENT_UPDATE_OOC',              1);             // Out of combat.
define('SAI_EVENT_HEALT_PCT',               2);             // Health Percentage
define('SAI_EVENT_MANA_PCT',                3);             // Mana Percentage
define('SAI_EVENT_AGGRO',                   4);             // On Creature Aggro
define('SAI_EVENT_KILL',                    5);             // On Creature Kill
define('SAI_EVENT_DEATH',                   6);             // On Creature Death
define('SAI_EVENT_EVADE',                   7);             // On Creature Evade Attack
define('SAI_EVENT_SPELLHIT',                8);             // On Creature/Gameobject Spell Hit
define('SAI_EVENT_RANGE',                   9);             // On Target In Range
define('SAI_EVENT_OOC_LOS',                 10);            // On Target In Distance Out of Combat
define('SAI_EVENT_RESPAWN',                 11);            // On Creature/Gameobject Respawn
define('SAI_EVENT_TARGET_HEALTH_PCT',       12);            // On Target Health Percentage
define('SAI_EVENT_VICTIM_CASTING',          13);            // On Target Casting Spell
define('SAI_EVENT_FRIENDLY_HEALTH',         14);            // On Friendly Health Deficit
define('SAI_EVENT_FRIENDLY_IS_CC',          15);            //
define('SAI_EVENT_FRIENDLY_MISSING_BUFF',   16);            // On Friendly Lost Buff
define('SAI_EVENT_SUMMONED_UNIT',           17);            // On Creature/Gameobject Summoned Unit
define('SAI_EVENT_TARGET_MANA_PCT',         18);            // On Target Mana Percentage
define('SAI_EVENT_ACCEPTED_QUEST',          19);            // On Target Accepted Quest
define('SAI_EVENT_REWARD_QUEST',            20);            // On Target Rewarded Quest
define('SAI_EVENT_REACHED_HOME',            21);            // On Creature Reached Home
define('SAI_EVENT_RECEIVE_EMOTE',           22);            // On Receive Emote.
define('SAI_EVENT_HAS_AURA',                23);            // On Creature Has Aura
define('SAI_EVENT_TARGET_BUFFED',           24);            // On Target Buffed With Spell
define('SAI_EVENT_RESET',                   25);            // After Combat, On Respawn or Spawn
define('SAI_EVENT_IC_LOS',                  26);            // On Target In Distance In Combat
define('SAI_EVENT_PASSENGER_BOARDED',       27);            //
define('SAI_EVENT_PASSENGER_REMOVED',       28);            //
define('SAI_EVENT_CHARMED',                 29);            // On Creature Charmed
define('SAI_EVENT_CHARMED_TARGET',          30);            // On Target Charmed
define('SAI_EVENT_SPELLHIT_TARGET',         31);            // On Target Spell Hit
define('SAI_EVENT_DAMAGED',                 32);            // On Creature Damaged
define('SAI_EVENT_DAMAGED_TARGET',          33);            // On Target Damaged
define('SAI_EVENT_MOVEMENTINFORM',          34);            // WAYPOINT_MOTION_TYPE = 2,  POINT_MOTION_TYPE = 8
define('SAI_EVENT_SUMMON_DESPAWNED',        35);            // On Summoned Unit Despawned
define('SAI_EVENT_CORPSE_REMOVED',          36);            // On Creature Corpse Removed
define('SAI_EVENT_AI_INIT',                 37);            //
define('SAI_EVENT_DATA_SET',                38);            // On Creature/Gameobject Data Set, Can be used with SMART_ACTION_SET_DATA
define('SAI_EVENT_WAYPOINT_START',          39);            // On Creature Waypoint ID Started
define('SAI_EVENT_WAYPOINT_REACHED',        40);            // On Creature Waypoint ID Reached
// define('SAI_EVENT_TRANSPORT_ADDPLAYER',     41);         //
// define('SAI_EVENT_TRANSPORT_ADDCREATURE',   42);         //
// define('SAI_EVENT_TRANSPORT_REMOVE_PLAYER', 43);         //
// define('SAI_EVENT_TRANSPORT_RELOCATE',      44);         //
// define('SAI_EVENT_INSTANCE_PLAYER_ENTER',   45);         //
define('SAI_EVENT_AREATRIGGER_ONTRIGGER',   46);            //
// define('SAI_EVENT_QUEST_ACCEPTED',          47);         // On Target Quest Accepted
// define('SAI_EVENT_QUEST_OBJ_COMPLETION',    48);         // On Target Quest Objective Completed
// define('SAI_EVENT_QUEST_COMPLETION',        49);         // On Target Quest Completed
// define('SAI_EVENT_QUEST_REWARDED',          50);         // On Target Quest Rewarded
// define('SAI_EVENT_QUEST_FAIL',              51);         // On Target Quest Field
define('SAI_EVENT_TEXT_OVER',               52);            // On TEXT_OVER Event Triggered After SMART_ACTION_TALK
define('SAI_EVENT_RECEIVE_HEAL',            53);            // On Creature Received Healing
define('SAI_EVENT_JUST_SUMMONED',           54);            // On Creature Just spawned
define('SAI_EVENT_WAYPOINT_PAUSED',         55);            // On Creature Paused at Waypoint ID
define('SAI_EVENT_WAYPOINT_RESUMED',        56);            // On Creature Resumed after Waypoint ID
define('SAI_EVENT_WAYPOINT_STOPPED',        57);            // On Creature Stopped On Waypoint ID
define('SAI_EVENT_WAYPOINT_ENDED',          58);            // On Creature Waypoint Path Ended
define('SAI_EVENT_TIMED_EVENT_TRIGGERED',   59);            //
define('SAI_EVENT_UPDATE',                  60);            //
define('SAI_EVENT_LINK',                    61);            // Used to link together multiple events as a chain of events.
define('SAI_EVENT_GOSSIP_SELECT',           62);            // On gossip clicked (gossip_menu_option335).
define('SAI_EVENT_JUST_CREATED',            63);            //
define('SAI_EVENT_GOSSIP_HELLO',            64);            // On Right-Click Creature/Gameobject that have gossip enabled.
define('SAI_EVENT_FOLLOW_COMPLETED',        65);            //
define('SAI_EVENT_EVENT_PHASE_CHANGE',      66);            // On event phase mask set
define('SAI_EVENT_IS_BEHIND_TARGET',        67);            // On Creature is behind target.
define('SAI_EVENT_GAME_EVENT_START',        68);            // On game_event started.
define('SAI_EVENT_GAME_EVENT_END',          69);            // On game_event ended.
define('SAI_EVENT_GO_STATE_CHANGED',        70);            //
define('SAI_EVENT_GO_EVENT_INFORM',         71);            //
define('SAI_EVENT_ACTION_DONE',             72);            //
define('SAI_EVENT_ON_SPELLCLICK',           73);            //
define('SAI_EVENT_FRIENDLY_HEALTH_PCT',     74);            //
define('SAI_EVENT_DISTANCE_CREATURE',       75);            // On creature guid OR any instance of creature entry is within distance.
define('SAI_EVENT_DISTANCE_GAMEOBJECT',     76);            // On gameobject guid OR any instance of gameobject entry is within distance.
define('SAI_EVENT_COUNTER_SET',             77);            // If the value of specified counterID is equal to a specified value

define('SAI_ACTION_NONE',                               0);   //  Do nothing
define('SAI_ACTION_TALK',                               1);   //  Param2 in Milliseconds.
define('SAI_ACTION_SET_FACTION',                        2);   //  Sets faction to creature.
define('SAI_ACTION_MORPH_TO_ENTRY_OR_MODEL',            3);   //  Take DisplayID of creature (param1) OR Turn to DisplayID (param2) OR Both = 0 for Demorph
define('SAI_ACTION_SOUND',                              4);   //  TextRange = 0 only sends sound to self, TextRange = 1 sends sound to everyone in visibility range
define('SAI_ACTION_PLAY_EMOTE',                         5);   //  Play Emote
define('SAI_ACTION_FAIL_QUEST',                         6);   //  Fail Quest of Target
define('SAI_ACTION_OFFER_QUEST',                        7);   //  Add Quest to Target
define('SAI_ACTION_SET_REACT_STATE',                    8);   //  React State. Can be Passive (0), Defensive (1), Aggressive (2), Assist (3).
define('SAI_ACTION_ACTIVATE_GOBJECT',                   9);   //  Activate Object
define('SAI_ACTION_RANDOM_EMOTE',                       10);  //  Play Random Emote
define('SAI_ACTION_CAST',                               11);  //  Cast Spell ID at Target
define('SAI_ACTION_SUMMON_CREATURE',                    12);  //  Summon Unit
define('SAI_ACTION_THREAT_SINGLE_PCT',                  13);  //  Change Threat Percentage for Single Target
define('SAI_ACTION_THREAT_ALL_PCT',                     14);  //  Change Threat Percentage for All Enemies
define('SAI_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS',    15);  //
// define('SAI_ACTION_SET_INGAME_PHASE_ID',             16);  //  For 4.3.4 + only
define('SAI_ACTION_SET_EMOTE_STATE',                    17);  //  Play Emote Continuously
define('SAI_ACTION_SET_UNIT_FLAG',                      18);  //  Can set Multi-able flags at once
define('SAI_ACTION_REMOVE_UNIT_FLAG',                   19);  //  Can Remove Multi-able flags at once
define('SAI_ACTION_AUTO_ATTACK',                        20);  //  Stop or Continue Automatic Attack.
define('SAI_ACTION_ALLOW_COMBAT_MOVEMENT',              21);  //  Allow or Disable Combat Movement
define('SAI_ACTION_SET_EVENT_PHASE',                    22);  //
define('SAI_ACTION_INC_EVENT_PHASE',                    23);  //  Set param1 OR param2 (not both). Value 0 has no effect.
define('SAI_ACTION_EVADE',                              24);  //  Evade Incoming Attack
define('SAI_ACTION_FLEE_FOR_ASSIST',                    25);  //  If you want the fleeing NPC to say '%s attempts to run away in fear' on flee, use 1 on param1. 0 for no message.
define('SAI_ACTION_CALL_GROUPEVENTHAPPENS',             26);  //
define('SAI_ACTION_COMBAT_STOP',                        27);  //
define('SAI_ACTION_REMOVEAURASFROMSPELL',               28);  //  0 removes all auras
define('SAI_ACTION_FOLLOW',                             29);  //  Follow Target
define('SAI_ACTION_RANDOM_PHASE',                       30);  //
define('SAI_ACTION_RANDOM_PHASE_RANGE',                 31);  //
define('SAI_ACTION_RESET_GOBJECT',                      32);  //  Reset Gameobject
define('SAI_ACTION_CALL_KILLEDMONSTER',                 33);  //  This is the ID from quest_template.RequiredNpcOrGo
define('SAI_ACTION_SET_INST_DATA',                      34);  //  Set Instance Data
// define('SAI_ACTION_SET_INST_DATA64',                 35);  //  Set Instance Data uint64
define('SAI_ACTION_UPDATE_TEMPLATE',                    36);  //  Updates creature_template to given entry
define('SAI_ACTION_DIE',                                37);  //  Kill Target
define('SAI_ACTION_SET_IN_COMBAT_WITH_ZONE',            38);  //
define('SAI_ACTION_CALL_FOR_HELP',                      39);  //  If you want the NPC to say '%s calls for help!'. Use 1 on param1, 0 for no message.
define('SAI_ACTION_SET_SHEATH',                         40);  //
define('SAI_ACTION_FORCE_DESPAWN',                      41);  //  Despawn Target after param1 in Milliseconds. If you want to set respawn time set param2 in seconds.
define('SAI_ACTION_SET_INVINCIBILITY_HP_LEVEL',         42);  //  If you use both params, only percent will be used.
define('SAI_ACTION_MOUNT_TO_ENTRY_OR_MODEL',            43);  //  Mount to Creature Entry (param1) OR Mount to Creature Display (param2) Or both = 0 for Unmount
define('SAI_ACTION_SET_INGAME_PHASE_MASK',              44);  //
define('SAI_ACTION_SET_DATA',                           45);  //  Set Data For Target, can be used with SMART_EVENT_DATA_SET
// define('SAI_ACTION_UNUSED_46',                       46);  //
define('SAI_ACTION_SET_VISIBILITY',                     47);  //  Makes creature Visible = 1  or  Invisible = 0
define('SAI_ACTION_SET_ACTIVE',                         48);  //
define('SAI_ACTION_ATTACK_START',                       49);  //  Allows basic melee swings to creature.
define('SAI_ACTION_SUMMON_GO',                          50);  //  Spawns Gameobject, use target_type to set spawn position.
define('SAI_ACTION_KILL_UNIT',                          51);  //  Kills Creature.
define('SAI_ACTION_ACTIVATE_TAXI',                      52);  //  Sends player to flight path. You have to be close to Flight Master, which gives Taxi ID you need.
define('SAI_ACTION_WP_START',                           53);  //  Creature starts Waypoint Movement. Use waypoints table to create movement.
define('SAI_ACTION_WP_PAUSE',                           54);  //  Creature pauses its Waypoint Movement for given time.
define('SAI_ACTION_WP_STOP',                            55);  //  Creature stops its Waypoint Movement.
define('SAI_ACTION_ADD_ITEM',                           56);  //  Adds item(s) to player.
define('SAI_ACTION_REMOVE_ITEM',                        57);  //  Removes item(s) from player.
define('SAI_ACTION_INSTALL_AI_TEMPLATE',                58);  //
define('SAI_ACTION_SET_RUN',                            59);  //
define('SAI_ACTION_SET_DISABLE_GRAVITY',                60);  //  Only works for creatures with inhabit air.
define('SAI_ACTION_SET_SWIM',                           61);  //
define('SAI_ACTION_TELEPORT',                           62);  //  Continue this action with the TARGET_TYPE column. Use any target_type (except 0), and use target_x, target_y, target_z, target_o as the coordinates
define('SAI_ACTION_SET_COUNTER',                        63);  //
define('SAI_ACTION_STORE_TARGET_LIST',                  64);  //
define('SAI_ACTION_WP_RESUME',                          65);  //  Creature continues in its Waypoint Movement.
define('SAI_ACTION_SET_ORIENTATION',                    66);  //
define('SAI_ACTION_CREATE_TIMED_EVENT',                 67);  //
define('SAI_ACTION_PLAYMOVIE',                          68);  //
define('SAI_ACTION_MOVE_TO_POS',                        69);  //  PointId is called by SMART_EVENT_MOVEMENTINFORM. Continue this action with the TARGET_TYPE column. Use any target_type, and use target_x, target_y, target_z, target_o as the coordinates
define('SAI_ACTION_ENABLE_TEMP_GOBJ',                   70);  //  Always action_param1>0 For npcs use action_type=133
define('SAI_ACTION_EQUIP',                              71);  //  only slots with mask set will be sent to client, bits are 1, 2, 4, leaving mask 0 is defaulted to mask 7 (send all), Slots1-3 are only used if no Param1 is set
define('SAI_ACTION_CLOSE_GOSSIP',                       72);  //  Closes gossip window.
define('SAI_ACTION_TRIGGER_TIMED_EVENT',                73);  //
define('SAI_ACTION_REMOVE_TIMED_EVENT',                 74);  //
define('SAI_ACTION_ADD_AURA',                           75);  //  Adds aura to player(s). Use target_type 17 to make AoE aura.
define('SAI_ACTION_OVERRIDE_SCRIPT_BASE_OBJECT',        76);  //  WARNING: CAN CRASH CORE, do not use if you dont know what you are doing
define('SAI_ACTION_RESET_SCRIPT_BASE_OBJECT',           77);  //
define('SAI_ACTION_CALL_SCRIPT_RESET',                  78);  //
define('SAI_ACTION_SET_RANGED_MOVEMENT',                79);  //  Sets movement to follow at a specific range to the target.
define('SAI_ACTION_CALL_TIMED_ACTIONLIST',              80);  //
define('SAI_ACTION_SET_NPC_FLAG',                       81);  //
define('SAI_ACTION_ADD_NPC_FLAG',                       82);  //
define('SAI_ACTION_REMOVE_NPC_FLAG',                    83);  //
define('SAI_ACTION_SIMPLE_TALK',                        84);  //  Makes a player say text. SMART_EVENT_TEXT_OVER is not triggered and whispers can not be used.
define('SAI_ACTION_INVOKER_CAST',                       85);  //  if avaliable, last used invoker will cast spellId with castFlags on targets
define('SAI_ACTION_CROSS_CAST',                         86);  //  This action is used to make selected caster (in CasterTargetType) to cast spell. Actual target is entered in target_type as normally.
define('SAI_ACTION_CALL_RANDOM_TIMED_ACTIONLIST',       87);  //  Will select one entry from the ones provided. 0 is ignored.
define('SAI_ACTION_CALL_RANDOM_RANGE_TIMED_ACTIONLIST', 88);  //  0 is ignored.
define('SAI_ACTION_RANDOM_MOVE',                        89);  //  Creature moves to random position in given radius.
define('SAI_ACTION_SET_UNIT_FIELD_BYTES_1',             90);  //
define('SAI_ACTION_REMOVE_UNIT_FIELD_BYTES_1',          91);  //
define('SAI_ACTION_INTERRUPT_SPELL',                    92);  //  This action allows you to interrupt the current spell being cast. If you do not set the spellId, the core will find the current spell depending on the withDelay and the withInstant values.
define('SAI_ACTION_SEND_GO_CUSTOM_ANIM',                93);  //
define('SAI_ACTION_SET_DYNAMIC_FLAG',                   94);  //
define('SAI_ACTION_ADD_DYNAMIC_FLAG',                   95);  //
define('SAI_ACTION_REMOVE_DYNAMIC_FLAG',                96);  //
define('SAI_ACTION_JUMP_TO_POS',                        97);  //
define('SAI_ACTION_SEND_GOSSIP_MENU',                   98);  //  Can be used together with 'SMART_EVENT_GOSSIP_HELLO' to set custom gossip.
define('SAI_ACTION_GO_SET_LOOT_STATE',                  99);  //
define('SAI_ACTION_SEND_TARGET_TO_TARGET',              100); //  Send targets previously stored with SMART_ACTION_STORE_TARGET, to another npc/go, the other npc/go can then access them as if it was its own stored list
define('SAI_ACTION_SET_HOME_POS',                       101); //  Use with SMART_TARGET_SELF or SMART_TARGET_POSITION
define('SAI_ACTION_SET_HEALTH_REGEN',                   102); //  Sets the current creatures health regen on or off.
define('SAI_ACTION_SET_ROOT',                           103); //  Enables or disables creature movement
define('SAI_ACTION_SET_GO_FLAG',                        104); //  oldFlag = newFlag
define('SAI_ACTION_ADD_GO_FLAG',                        105); //  oldFlag |= newFlag
define('SAI_ACTION_REMOVE_GO_FLAG',                     106); //  oldFlag &= ~newFlag
define('SAI_ACTION_SUMMON_CREATURE_GROUP',              107); //  Use creature_summon_groups table. SAI target has no effect, use 0
define('SAI_ACTION_SET_POWER',                          108); //
define('SAI_ACTION_ADD_POWER',                          109); //
define('SAI_ACTION_REMOVE_POWER',                       110); //
define('SAI_ACTION_GAME_EVENT_STOP',                    111); //
define('SAI_ACTION_GAME_EVENT_START',                   112); //
define('SAI_ACTION_START_CLOSEST_WAYPOINT',             113); //  Make target follow closest waypoint to its location
define('SAI_ACTION_MOVE_OFFSET',                        114); //  Use  target_x,  target_y,  target_z With target_type=1
define('SAI_ACTION_RANDOM_SOUND',                       115); //
define('SAI_ACTION_SET_CORPSE_DELAY',                   116); //
define('SAI_ACTION_DISABLE_EVADE',                      117); //
define('SAI_ACTION_GO_SET_GO_STATE',                    118); //
define('SAI_ACTION_SET_CAN_FLY',                        119); //
define('SAI_ACTION_REMOVE_AURAS_BY_TYPE',               120); //
define('SAI_ACTION_SET_SIGHT_DIST',                     121); //
define('SAI_ACTION_FLEE',                               122); //
define('SAI_ACTION_ADD_THREAT',                         123); //
define('SAI_ACTION_LOAD_EQUIPMENT',                     124); //
define('SAI_ACTION_TRIGGER_RANDOM_TIMED_EVENT',         125); //
define('SAI_ACTION_REMOVE_ALL_GAMEOBJECTS',             126); //
define('SAI_ACTION_STOP_MOTION',                        127); //
// define('SAI_ACTION_PLAY_ANIMKIT',                    128); //  // don't use on 3.3.5a
// define('SAI_ACTION_SCENE_PLAY',                      129); //  // don't use on 3.3.5a
// define('SAI_ACTION_SCENE_CANCEL',                    130); //  // don't use on 3.3.5a
define('SAI_ACTION_SPAWN_SPAWNGROUP',                   131); //
define('SAI_ACTION_DESPAWN_SPAWNGROUP',                 132); //
define('SAI_ACTION_RESPAWN_BY_SPAWNID',                 133); //  Use to respawn npcs and gobs, the target in this case is always=1 and only a single unit could be a target via the spawnId (action_param1, action_param2)

define('SAI_CAST_FLAG_INTERRUPT_PREV', 0x01);
define('SAI_CAST_FLAG_TRIGGERED',      0x02);
// define('SAI_CAST_FORCE_CAST',          0x04);               // Forces cast even if creature is out of mana or out of range
// define('SAI_CAST_NO_MELEE_IF_OOM',     0x08);               // Prevents creature from entering melee if out of mana or out of range
// define('SAI_CAST_FORCE_TARGET_SELF',   0x10);               // the target to cast this spell on itself
define('SAI_CAST_FLAG_AURA_MISSING',   0x20);
define('SAI_CAST_FLAG_COMBAT_MOVE',    0x40);

define('SAI_REACT_PASSIVE',    0);
define('SAI_REACT_DEFENSIVE',  1);
define('SAI_REACT_AGGRESSIVE', 2);
define('SAI_REACT_ASSIST',     3);

define('SAI_SUMMON_TIMED_OR_DEAD_DESPAWN',   1);
define('SAI_SUMMON_TIMED_OR_CORPSE_DESPAWN', 2);
define('SAI_SUMMON_TIMED_DESPAWN',           3);
define('SAI_SUMMON_TIMED_DESPAWN_OOC',       4);
define('SAI_SUMMON_CORPSE_DESPAWN',          5);
define('SAI_SUMMON_CORPSE_TIMED_DESPAWN',    6);
define('SAI_SUMMON_DEAD_DESPAWN',            7);
define('SAI_SUMMON_MANUAL_DESPAWN',          8);

define('SAI_TARGET_NONE',                   0);             //  None.
define('SAI_TARGET_SELF',                   1);             //  Self cast.
define('SAI_TARGET_VICTIM',                 2);             //  Our current target. (ie: highest aggro)
define('SAI_TARGET_HOSTILE_SECOND_AGGRO',   3);             //  Second highest aggro.
define('SAI_TARGET_HOSTILE_LAST_AGGRO',     4);             //  Dead last on aggro.
define('SAI_TARGET_HOSTILE_RANDOM',         5);             //  Just any random target on our threat list.
define('SAI_TARGET_HOSTILE_RANDOM_NOT_TOP', 6);             //  Any random target except top threat.
define('SAI_TARGET_ACTION_INVOKER',         7);             //  Unit who caused this Event to occur.
define('SAI_TARGET_POSITION',               8);             //  Use xyz from event params.
define('SAI_TARGET_CREATURE_RANGE',         9);             //  (Random?) creature with specified ID within specified range.
define('SAI_TARGET_CREATURE_GUID',          10);            //  Creature with specified GUID.
define('SAI_TARGET_CREATURE_DISTANCE',      11);            //  Creature with specified ID within distance. (Different from #9?)
define('SAI_TARGET_STORED',                 12);            //  Uses pre-stored target(list)
define('SAI_TARGET_GAMEOBJECT_RANGE',       13);            //  (Random?) object with specified ID within specified range.
define('SAI_TARGET_GAMEOBJECT_GUID',        14);            //  Object with specified GUID.
define('SAI_TARGET_GAMEOBJECT_DISTANCE',    15);            //  Object with specified ID within distance. (Different from #13?)
define('SAI_TARGET_INVOKER_PARTY',          16);            //  Invoker's party members
define('SAI_TARGET_PLAYER_RANGE',           17);            //  (Random?) player within specified range.
define('SAI_TARGET_PLAYER_DISTANCE',        18);            //  (Random?) player within specified distance. (Different from #17?)
define('SAI_TARGET_CLOSEST_CREATURE',       19);            //  Closest creature with specified ID within specified range.
define('SAI_TARGET_CLOSEST_GAMEOBJECT',     20);            //  Closest object with specified ID within specified range.
define('SAI_TARGET_CLOSEST_PLAYER',         21);            //  Closest player within specified range.
define('SAI_TARGET_ACTION_INVOKER_VEHICLE', 22);            //  Unit's vehicle who caused this Event to occur
define('SAI_TARGET_OWNER_OR_SUMMONER',      23);            //  Unit's owner or summoner
define('SAI_TARGET_THREAT_LIST',            24);            //  All units on creature's threat list
define('SAI_TARGET_CLOSEST_ENEMY',          25);            //  Any attackable target (creature or player) within maxDist
define('SAI_TARGET_CLOSEST_FRIENDLY',       26);            //  Any friendly unit (creature, player or pet) within maxDist
define('SAI_TARGET_LOOT_RECIPIENTS',        27);            //  All tagging players
define('SAI_TARGET_FARTHEST',               28);            //  Farthest unit on the threat list
define('SAI_TARGET_VEHICLE_ACCESSORY',      29);            //  Vehicle can target unit in given seat

define('SAI_TEMPLATE_BASIC',          0);                   //
define('SAI_TEMPLATE_CASTER',         1);                   //  +JOIN: target_param1 as castFlag
define('SAI_TEMPLATE_TURRET',         2);                   //  +JOIN: target_param1 as castflag
define('SAI_TEMPLATE_PASSIVE',        3);                   //
define('SAI_TEMPLATE_CAGED_GO_PART',  4);                   //
define('SAI_TEMPLATE_CAGED_NPC_PART', 5);                   //

// profiler queue interactions
define('PR_QUEUE_STATUS_ENDED',   0);
define('PR_QUEUE_STATUS_WAITING', 1);
define('PR_QUEUE_STATUS_WORKING', 2);
define('PR_QUEUE_STATUS_READY',   3);
define('PR_QUEUE_STATUS_ERROR',   4);
define('PR_QUEUE_ERROR_UNK',      0);
define('PR_QUEUE_ERROR_CHAR',     1);
define('PR_QUEUE_ERROR_ARMORY',   2);

// profiler completion manager
define('PR_EXCLUDE_GROUP_UNAVAILABLE',         0x001);
define('PR_EXCLUDE_GROUP_TCG',                 0x002);
define('PR_EXCLUDE_GROUP_COLLECTORS_EDITION',  0x004);
define('PR_EXCLUDE_GROUP_PROMOTION',           0x008);
define('PR_EXCLUDE_GROUP_WRONG_REGION',        0x010);
define('PR_EXCLUDE_GROUP_REQ_ALLIANCE',        0x020);
define('PR_EXCLUDE_GROUP_REQ_HORDE',           0x040);
define('PR_EXCLUDE_GROUP_OTHER_FACTION',       PR_EXCLUDE_GROUP_REQ_ALLIANCE | PR_EXCLUDE_GROUP_REQ_HORDE);
define('PR_EXCLUDE_GROUP_REQ_FISHING',         0x080);
define('PR_EXCLUDE_GROUP_REQ_ENGINEERING',     0x100);
define('PR_EXCLUDE_GROUP_REQ_TAILORING',       0x200);
define('PR_EXCLUDE_GROUP_WRONG_PROFESSION',    PR_EXCLUDE_GROUP_REQ_FISHING | PR_EXCLUDE_GROUP_REQ_ENGINEERING | PR_EXCLUDE_GROUP_REQ_TAILORING);
define('PR_EXCLUDE_GROUP_REQ_CANT_BE_EXALTED', 0x400);
define('PR_EXCLUDE_GROUP_ANY',                 0x7FF);

// Areatrigger types
define('AT_TYPE_NONE',      0);
define('AT_TYPE_TAVERN',    1);
define('AT_TYPE_TELEPORT',  2);
define('AT_TYPE_OBJECTIVE', 3);
define('AT_TYPE_SMART',     4);
define('AT_TYPE_SCRIPT',    5);
?>
